Get notifications about new tutorials, code and events.
join!
class Room
attr_reader :color, :style, :windows
attr_writer :color, :style, :windows
def initialize
@color = nil
@style = nil
@windows = nil
end
def paint(color)
@color = color
end
def create(style, windows)
@style = style
@windows = windows
end
def complete?
if @style == "corner" && @windows == 2
return true
elsif @style == "regular" && @windows == 1
return true
else
return false
end
end
end
class Floor
attr_accessor :rooms, :capacity
def initialize(capacity = nil)
@rooms = []
@capacity = capacity
end
def complete?
return unless @capacity
if @rooms.length == @capacity
return true
else
return false
end
end
def inspect_room(room)
if room.complete?
@rooms.push room
return @rooms
else
return nil
end
end
end
class Building
attr_accessor :floors, :height
def initialize(height = nil)
@floors = []
@height = height
end
def built?
return unless @height
if @floors.count == @height
return true
else
return false
end
end
def add_floor(floor)
if floor.complete?
@floors.push floor
return @floors
else
return nil
end
end
end
Get notifications about new tutorials, code and events.
join!